“Difficulty” and “fairness” are terms that are often confused in gaming, but how are they different? Can a game be extremely difficult but fair? Can a game be incredibly easy but unfair? Should games always be fair, and what are some ways designers can ensure that their games are fair?
Stephan Caffa, developer of the upcoming game Horizon Danger, stops by to discuss the topic, and touch on several other games including Bloodborne, Crypt of the NecroDancer, and Wolfenstein: The New Order.