With our first game Wrack celebrating its one year anniversary, we’re taking a couple of days to have some candid discussion about the game. Did the game work? Did we accomplish what we set out to do from a game design standpoint, in part 1 of this series, we begin the discussion.
We start by talking with Wrack‘s lead artist Remco Ernst. We talk about taking the game to conventions, how the art style can complete the game’s design, and even touch on our upcoming game (probably entirely too much)!