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Episode 11: Tension (feat. Heroes of the Storm)

We know how important tension is in movies (which is why spoilers are a thing!), but what about in games? Does every game need to have tense moments… can they be too tense?!

We discuss the importance of tension in video games with friend of the show Andrew Roznovsky using Heroes of the Storm as a prime example. We talk about how designers can create (and ruin!) tension as well as some of our favorite tense moments from the gaming world.

gamedesignpodcast_s1e11.mp3

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