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Episode 3: Platformers (feat. Shovel Knight)

It’s 2015, and platformers are still a thing – a big thing! With hugely successful titles in recent years like Super Meat Boy, Trine, and Shovel Knight, why is it that platformers are still thriving today? Do they simply appeal to nostalgia, or are there underlying design elements that make them timeless and compelling?

Plus, GamerGiving co-hosts Murphy and Problems stop by for an in-depth discussion on the design of Shovel Knight. We talk about what makes it great – from the tension it creates by dropping your money upon death, to being just difficult enough to make you respect it without being too frustrating.

gamedesignpodcast_s1e03.mp3

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