Episode 16: Street Fighter V

Street Fighter V launched last month – prematurely. Despite its lack of features and overall rocky release, how is the game? Is it an improvement over Street Fighter IV? Is it properly balanced with good comeback mechanics? Does it have any problems (aside from the obvious)? We’ll discuss all of this and more with fighting game tournament pro Stone Nguyen.

gamedesignpodcast_s2e02.mp3

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(Music from this week’s episode is from Street Fighter V.)

Episode 15: Comeback Mechanics

We’ve all seen competitive games where it seems like is all hope is lost for one side… right before making an exciting comeback! What is it about the games themselves that allow for these comebacks? Can comeback mechanics be too powerful? We’ll discuss all that and more with Andrew Roznovsky.

Also, we’ve (finally) launched our Facebook page! Be sure to head on over there and “like” it for discussions, news, and other great info.

gamedesignpodcast_s2e01.mp3

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(Music from this week’s episode is from Marvel vs. Capcom 3 and Heroes of the Storm.)