Episode 14: Wrack (Part 2)

In the second and final part in our series on Wrack, we discuss the design side of it with Hani Makron. We discuss various design choices including weapon roles, introduction of elements, and level length.

Did we get everything right, blow it completely, or somewhere in between?! Give it a listen and find out!

gamedesignpodcast_s1e14.mp3

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