Episode 13: Wrack (Part 1)

With our first game Wrack celebrating its one year anniversary, we’re taking a couple of days to have some candid discussion about the game. Did the game work? Did we accomplish what we set out to do from a game design standpoint, in part 1 of this series, we begin the discussion.

We start by talking with Wrack‘s lead artist Remco Ernst. We talk about taking the game to conventions, how the art style can complete the game’s design, and even touch on our upcoming game (probably entirely too much)!

gamedesignpodcast_s1e13.mp3

Subscribe to the podcast on iTunes!

Episode 12: Sequels

Video game sequels: Do they exist just so companies can cash in on a successful game, or do they offer things the original couldn’t? The truth lies somewhere between the two, but the benefits of sequels is this week’s topic.

We discuss the topic with the host of The Gamer Bros. podcast Shane Dyel, and talk about sequels to Call of Duty, Borderlands, and BioShock, as well as the state of pre-orders, the changing gaming industry, and other interesting topics!

gamedesignpodcast_s1e12.mp3

Subscribe to the podcast on iTunes!