Episode 8: Arena Shooters (Part 2)

In part 2 of this three part series, we talk about the development side of arena shooters! How can developers get weapon balance right… and is that even possible?! How can developers make an arena shooter that appeals to a wide enough audience for it to thrive, and not be DOA?

We talk with w1nters who’s one of the developers of the upcoming arena shooter #Rekt. We discuss some of the challenges of developing an arena shooter, including getting weapon balance right, making a game that appeals to a large enough audience, and even the role of glitches and quirks!

gamedesignpodcast_s1e08.mp3

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Episode 7: Arena Shooters (Part 1)

In part 1 of this three part series, we begin a discussion on arena shooters! With games like Toxikk enjoying some success and a new Unreal Tournament in the works, are arena shooters making a comeback? Are they fundamentally sound from a game design perspective, or do they have fundamental flaws that stop them from huge hits like Call of Duty?

We kick off the discussion with arena shooter player, level designer, and commentator Alex Popa (also known as Jehar). We discuss the role of modding in arena shooters (including the paid mods controversy!), nostalgia/low-fi development, and why arena shooters might be making a comeback.

gamedesignpodcast_s1e07.mp3

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