Episode 6: Play Styles

We know it’s important for games to offer different options to appeal to different play styles… but what are some of those play styles? Doesn’t everyone have their own play style, anyway? How can a designer possibly appeal to all of them?!

In this week’s episode, we talk about some of the main styles players have, what the source of those styles might be, and how various games appeal to those styles. Andrew Roznovsky stops by once again to discuss play styles in fighting games, StarCraft, and even the sporting world!

gamedesignpodcast_s1e06.mp3

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Episode 5: Difficulty vs. Fairness

“Difficulty” and “fairness” are terms that are often confused in gaming, but how are they different? Can a game be extremely difficult but fair? Can a game be incredibly easy but unfair? Should games always be fair, and what are some ways designers can ensure that their games are fair?

Stephan Caffa, developer of the upcoming game Horizon Danger, stops by to discuss the topic, and touch on several other games including Bloodborne, Crypt of the NecroDancer, and Wolfenstein: The New Order.

gamedesignpodcast_s1e05.mp3

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